THE METAVERSE PLAYS ITSELF.

 

The abrupt cancellation of our physical world means measurements are no longer bound in distances or time conventions, rather it is measured personal information, collectivized into impersonal data.

Given their ability to draw people into new worlds, the metaverse offer the ability to dynamically reframe the city within its virtual systems. Detaching from a facsimile of the city and peering beyond.

The futility of analog architecture in a virtual space, makes it such that all things physical are purely to serve on a representational level. Thus, the project emphasizes on the urban iconography fruiting into a virtual environment. The digital consumption project aims to describe experiential and behavioural conditions of the present, that has been affected by the hauntological states of past and future. The urban realm is situated to which we inhabit cyberspace.

A city revolves around hyperstition creates a culture which engages ritualistic activity to realize past fictions of the future, slowly bleeding into the real world as one becomes indiscernible from fiction and factual.